Naill Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple violet robe with tan stripes complete with hood. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: A powerful brothel owner made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Selfish. Bonds: Attractive, Job, Mentor, Debt. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp.
Avelina Weld, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of rapiers on her belt, each one with a amethyst on the hilt. Her golden hair is kept up in a ponytail inside a small hat. This blue eyed westerner is not easily forgotten.
Personality: Avelina wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Avelina grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Chalcedony (30 gp). 1 Good lock.
Ahrim Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely black suit with grey socks and a vest with buckled shoes and is in decent physical shape. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small plains village. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs
Ideals: Justice. Bonds: Adventurer, Nature, Guardian, Enemies. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp.
River Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has styled his black fur well, parting it to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. River is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His religion dominates his actions.
Flaws: Disease. Bonds: Immigrant, Family, Nature, Religious. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
Daar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a worn and beaten armor. Her crest is red, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Daar has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She uses money and sex appeal to get what she needs; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Athletic, Logical. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Laborer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp. Jade (80 gp).
Unvera Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tan tunic with violet highlights, and long green pants that bunch up around her shoes. She has slicked back white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She also has developed a complete distrust of the Brewer profession.
History: Born in the east her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 10 years.
Motivation: Wants to raise her children well; and to reunite with her old friends
Flaws: Insane. Bonds: Attractive, Job, Poor, Adventurer, Family. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Orc, Ignan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Whurdred Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey wide-brimmed hat and grey clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Poor, Family. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Mindartis Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears yellow trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His white hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him
Ideals: Joker, Gifted. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 17 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Skirt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She sports pastel clothing, slightly heavier than average wear. She wears her black fur down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She will rave to anyone who will listen. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Gifted from a young age, Skirt studied abroad. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!
