Mormo Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered nunchaku and tarnished falchion as well. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Sage, who enjoyed hunting, Mormo was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Silent Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She wears an entirely brown suit with green socks and a vest with buckled shoes. Her lavender fur is drawn into a tight pony tail with a cross scrunchie. She has a tattooed face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Flaws: Selfish, Antagonistic. Bonds: Religious, Immigrant, Adventurer. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. Silver comb with moonstones (300 gp).
Roger Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His black hair is thinning but still full. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Red-brown spinel (110 gp).
Cairn Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His dark red hair is still thick. His gold eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Insane, Fearful. Bonds: Rich, Immigrant, Adventurer. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1600 sp.
Vaina Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her golden hair up in a very large beehive style do. Her amber eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in a small desert village. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (900 gp). Iolite (50 gp). Sard (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Driindar Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She has done her best to style her green crest to look like a famous performer. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Flattery will make her almost putty in your hands.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She became a Crown-heir soon after.
Motivation: She feels kind of lost in life; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Selfish, Depressed. Bonds: Nature, Job. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Windy Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His fur is white, silky, and of moderate length. His green eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Cimer Anger, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Cimer hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cimer grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cimer. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Sellsword
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
Gardain Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
