Theodoric Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. This amber eyed easterner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to raise his children well
Ideals: Optimist. Bonds: Has a crush, Mentor, Family, Adventurer. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Kilia Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with black highlights, and long tan pants that bunch up around her shoes. She keeps her long blonde hair kept up in a rat tail. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Kilia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born the only child of a wealthy merchant. Like her father and her brother before her, after school she went straight into learning to become a Bellfounder. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her absent father; and to unite with her brother
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Slave, Job, Family. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 18 (+4) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. Amber (50 gp).
Thiala Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears tattered old clothes. Her hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. Iolite (80 gp).
Cloak Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel shirt with thin red vertical stripes and brown pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His beige fur is drawn into a tight pony tail with a dagger scrunchie. His amber eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a desert tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Religious. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Damien Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a red armored body suit, with a simple brown line shooting up and back down. His hair is long and auburn with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Damien was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Poor. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Giant
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp. Deep blue spinel (400 gp). Azurite (6 gp).
Trym Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his dagger. He has a moderate pudge and is not very fit. He has a black handlebar mustache and slicked back black hair. His green eyes peer out from beneath his Stetson brown hat.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: He was born in the north, but his parents moved at a very young age to the south. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and wants a kiss
Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Immigrant. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Naill Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky yellow painted plate armor. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Naill was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Mentor, Slave. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Blue quartz (15 gp).
Waywocket Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She carries with her a set of hammers on her belt, each one with a amethyst on the hilt. Her hair is long and black with streaks of golden, and is pulled back with small tan clips. Her brown eyes peer out from beneath her deerstalker tan hat.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was born in the east. Waywocket was born on a far eastern plains where she grew up under the tutelage of her father, an expert Herbalist. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Seeks redemption; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Immigrant, Enemies, Criminal record. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Valida Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a island tribe. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Optimist, Philantrophist, Impeccable. Bonds: Nature, Rich. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
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