Glim Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are blue and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west. Glim was born on a far western desert where he grew up under the tutelage of his father, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Immigrant. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1900 sp.
Chem Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. He has moderate length red hair. His black eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Gifted, Optimist. Flaws: Sensitive, PTSD, Ugly. Bonds: Rich. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp.
Gormogord Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise green. His teeth are white and perfect.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp.
Helen Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her auburn hair is heavily combed to the left. Her amber eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She takes great joy in being the best Shoemaker in town.
History: Helen was born in the east. At a young age she loved to build and create. She moved out west to avoid the crime she committed. She struck the Shoemaker job and began her own company from there.
Motivation: Meet up once more with her childhood friend; and sabotage a competitor
Ideals: Persistence. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Oriel Blumenthal, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is slicked back into a classic pompadour. She has several tiny amethyst earrings on each ear.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Oriel was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Athletic, Justice, Persistence. Flaws: Forgetful. Bonds: Rich. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Coral (60 gp). Jet (60 gp). Amethyst (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Ilga Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in an above average manner. With wild white hair. Her green eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She feeds upon the attention of others.
History: She was raised in a white middle class family as the only child. A gifted student she started as a Architect, but she got bored and became a Miller. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Halander Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His brown hair, when down, is lengthy. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Alain Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a robe, a symbol of luck around her neck, and a nunchaku on her belt, marred by beers. Her red hair has been sun bleached extensively. Her brown eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with singing.
History: Born in the north her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and she wants to meet her childhood hero
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Rose (80 gp).
Aura In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has wavy lavender fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.
History: Born to a pair of adventurers, Aura grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Poor, Attractive, Adventurer. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 100 gp. Aquamarine (400 gp). Azurite (12 gp). Chrysoprase (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!