Findex Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fine chain shirt which she covers with green colored cloaks and clothing. Her crest is bronze, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's looking for her big break; and regain custody of her son
Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vezera Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green trousers with black and white striped suspenders. She wears various colorful collared shirts. She is bristling with hidden weapons, mostly sickles and ceremonial daggers. Her green crest is long and unkept. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in a small plains village. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Criminal record, Nature. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Valanthe Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the west to a Courier, Valanthe learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Optimist. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Blue sapphire (600 gp). Silver pearl (110 gp). 1 Darkwood Buckler.
Armara Anger, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. Her chestnut hair is singed and shortened. Her red eyes are slightly larger than normal.
Personality: She dislikes all the random violence that takes place in the north. She cannot resist a sob story and will often dote over anyone who has one.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Armara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle
Ideals: Fighting, Pacifist, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Tourmaline (80 gp). 1 Masterwork Common Melee.
Anne Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of nunchakus, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is lengthy and is close to two feet long. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Tanner business.
History: When she was but 4 years old her parents immigrated from the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has achieved small success as a Tanner.
Motivation: Sabotage a competitor; and balancing her hectic life and new tanner responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Half-Plate.
Cimer Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple black robe with yellow stripes complete with hood. His blue hair is lengthy and is close to two feet long. His black eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 7 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and regain custody of his daughter
Flaws: Terse, Antagonistic. Bonds: Immigrant, Nature, Family. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 60 gp.
Quarethon Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His brass crest is lengthy. He has red eyes and a black hat with a pastel feather.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the south to a Barber, Quarethon learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult.
Ideals: Athletic, Artistic. Bonds: Attractive, Job, Religious. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Banded mail.
Symma Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. With wild blonde hair. She wears an eyepatch.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Navigator for hire.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Ugly, Sensitive. Bonds: Poor, Job, Military. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Emerald Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears baggy pastel pantaloons and a violet scarf. He has a penchant for wearing a ring with an oversized opal on his right hand. His yellow fur is slicked back into a classic pompadour. His eyes are copper and he is always smoking a pipe.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Emerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Disciplined, Gifted. Bonds: Rich, Family, Slave. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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