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NPC Generator

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Advanced [show]


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His brown eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dragonborn culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and dragonborn compassion

Ideals: Fighting. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Thorpe Warmwater, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 16
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +7, History +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp.


Social Check DCs


Chassath Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is typically in her Baker uniform. She is muscular with a powerful set of arms. Her red crest is matted, messy, and big. Her fierce gold eyes like to dwell on things.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She would rather hide behind her crafts than deal with other people.

History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Barber, but she was a colossal failure. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Further expansion of business.

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Chassath Dhyrktelonis, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 17 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 200 sp.


Social Check DCs


Zed Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white coat over a grey low-cut shirt, and a small hat upon his head. He has a long white beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Zed was born on a far western mountains where he grew up under the tutelage of his father, an expert Carpenter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Zed Myerscough, Male Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying brother.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Gardain Gorunn, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lewis Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His broad hat is riddled with cuts and holes. This green eyed easterner is not easily forgotten.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: The child of a Barkeep, who enjoyed hunting, Lewis was taken on many hunting expeditions. Lewis was born on a far eastern island where he grew up under the tutelage of his mother, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Lewis Bohm, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp.


Social Check DCs


Wrenn Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. With a patchy black beard and wild black hair. His hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Wrenn's first love is himself. His second love is also himself. He uses divination through singing.

History: Gifted from a young age, Wrenn studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wrenn took refuge in the large cave and found the beat up morningstar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Impeccable, Gifted. Bonds: Nature, Rich, Military. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Wrenn Leffery, Male Gnome Sorcerer 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Beast Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a worn and beaten armor. Her white fur is drawn into a tight pony tail with a butterfly scrunchie. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Justice. Flaws: Addict, Disease. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Beast Moon, Female Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Akra Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a black tunic with white highlights, and long brown pants that bunch up around her shoes. Her crest, while still mostly red, has prominent grey streaks. Her eyes are red.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She used her abilities to travel the world and help people.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against gnolls

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Akra Grrrmmballhyst, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Pelt Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her beige fur is kept up in a ponytail inside a Stetson hat. Her eyes are blue and catlike.

Personality: She is happy with her job as a Architect. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Architect business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She struck the Architect job and began her own company from there.

Motivation: She has a rivalry with the Church that dominates her actions; and further expansion of business

Ideals: Impeccable, Persistence. Bonds: Attractive, Job, Religious. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Pelt Of Ale, Female Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 pp.


Social Check DCs

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