Callybon Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear tan tank tops with violet skirt. Her black hair has been sun bleached extensively. Her eyes are likewise violet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She always tries to repair and not replace. It was this mentality that drove her into the Apothecary business.
History: She got into the Apothecary business at a young age. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Creega Hale, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is bald on top and has large brown tufts of hair around her ears. Her face is scarred and worn.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Creega fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her brother.
Ideals: Fighting, Joker. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Ilde Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. Her moppish white hair is in a traditional bowl cut. She has gleaming, smiling brown eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small mountains village. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and retire the richest woman in the west
Ideals: Extrovert, Entrepeneur. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Norman Churchill, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with Stetson hat. His black hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with finding treasure.
History: When he was but 6 years old his parents immigrated from the north. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Logical. Bonds: Attractive, Adventurer, Immigrant, Criminal record. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Aelar Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. He has several tiny opal earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Unemployed. His hair, while still mostly brown, has prominent grey streaks. His eyes are green and beady.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane, Addict. Bonds: Job, Immigrant. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Red-brown spinel (160 gp).
Mantus Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He wears a colorful flower in his red hair. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Bonds: Attractive, Rich, Immigrant, Enemies. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 380 gp.
Ugol Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in white turtlenecks beneath a grey coat with green slacks. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Optimist. Bonds: Attractive, Religious, Poor, Job. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. Carnelian (50 gp).
Pikar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting red shirt and pants. His black hair is thinning but still full. He has a dull look in his brown eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!