John Van Es, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.
Personality: John wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Disciplined. Bonds: Slave, Religious, Mentor, Rich. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 18 (+4) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Cory Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His top hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Many drow want him driven away; and he feels kind of lost in life
Ideals: Philantrophist, Fighting. Flaws: Ugly, Secretive. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Elysande Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Elysande was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Elysande's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and wants a kiss
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp.
Travok Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Travok was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Persistence. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Lamlûg Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'0". He wears a worn and beaten armor, and his gloved hand is found clutching a rapier. His hair is brown and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: Eccentric and domineering, Lamlûg will drive conversation. He enjoys reading and quiet.
History: Lamlûg was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Extrovert, Logical, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 1 Superior lock.
Modean Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black shirt with thin yellow vertical stripes and grey pants. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gold and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Military. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Fargrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze, he is not a threatening figure. His silver hair is knotted and matted. He has a dull look in his hazel eyes.
Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Bonds: Rich, Adventurer, Military, In love. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. 1 Small steel mirror.
Raer Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue shirt with thin grey vertical stripes and black pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Adventurer, Mentor. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Frederick Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His brown hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in the east to a Tailor, Frederick learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Pacifist, Artistic, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Fire opal (800 gp). White pearl (120 gp). 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
