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NPC Generator

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Advanced [show]


Azgrom Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His silver hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. Azgrom was born on a far western desert where he grew up under the tutelage of his father, an expert Performer. He left for the west, certain he would find work there.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Azgrom Ainsworth, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His red hair is cut short. He has hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tod's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Tod Tealeaf, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Alchemist’s fire.


Social Check DCs


Thava Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright green dresses and hats. She sports a flattop crest cut. She wears crescent spectacles with a black brim.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born into a rich family. Her childhood dream was to be a Dyer, but she was a colossal failure. She became a Mason soon after.

Motivation: Halfling compassion; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Adventurer, Rich, Job. Occupation: Mason

Voice: Stutters

Attributes [hide]

Thava Sumnarghthrysh, Female Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Terran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Malmûg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a white poncho over his likewise colored trousers and shirt. He wears a Stetson hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Locksmith. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new locksmith responsibilities is difficult

Bonds: Immigrant, Attractive, Job, Criminal record, Religious. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Malmûg Marlee, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. He has blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with singing.

History: Born to a pair of adventurers, Krimmon grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Krimmon TellPenny, Male Halfling Sorcerer 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 10 (+0)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 3 Antitoxin.


Social Check DCs


Traulam Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This woman prefers to wear tan pants and tee shirts. She is muscular with a powerful set of arms. Her hair is silver and curly. She has a dull look in her blue eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make her almost putty in your hands.

History: Sold as a small child to a wizard, Traulam was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Revenge; and she has passion for adventuring and risk

Ideals: Persistence. Flaws: Selfish. Bonds: Mentor, Adventurer, Enemies. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Traulam Xiloscient, Female Elf Sorcerer 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Half-Plate.


Social Check DCs


Leshanna Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is silver, silky, and of moderate length. Her fierce gray eyes like to dwell on things.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Leshanna Ariessus, Female Elf Sorcerer 1
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is typically in his Tailor uniform. He has a hunchback. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 280 gp.


Social Check DCs


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his white hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harbek's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Harbek Bloodkith, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs

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