Moon Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is brown and curly. His eyes, though not visible through his cowl, are yellow.
Personality: Moon wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Ugly, Mundane, PTSD. Bonds: Criminal record. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1900 sp.
Euron Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a flapper bob. He has gold eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Entrepeneur, Fighting, Gifted. Flaws: Antagonistic, Depressed. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ralf Conway, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His tied-back hair is brown. He is baby faced.
Personality: This man loves painting and to teach people painting more than just about anything. He is able to make almost anything out of random pieces of junk.
History: Ralf was born with his mother's beautiful face. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his painting dream.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Artistic, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp.
Veloptima Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a monstrous two handed axe. Her white hair is still thick. Her fierce green eyes like to dwell on things.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy
Ideals: Gifted, Joker. Bonds: Rich, Adventurer, Enemies. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Jet (140 gp). Moss agate (14 gp). Coral (140 gp). 2 Antitoxin.
Chaedi Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is short and red. Her eyes are green.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Religious, Military. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Carnelian (80 gp).
Silent Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" southern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur is greying and her face has many wrinkles. Her thin eyebrows rest above her beady amber eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She invites people to come help in her community garden.
History: The child of southern immigrants she idolized her father. Her childhood dream was to be a Spy, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Orsik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His brown hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Orsik will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Ideals: Extrovert. Bonds: Immigrant, Adventurer, In love. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Brass mug with jade inlays (200 gp).
Gesrethe Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in earthy colors with a black and tan handkerchief worn on her left side. Her rusty crest is smooth and relatively long. Her red eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with her god.
History: Gesrethe lived on a farm with her mother, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. By chance she met her brother recently and the two have been together since.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and to unite with her brother
Flaws: Shy. Bonds: Religious, Family, Rich, Enemies. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Nora Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Mayor. She has a long silver ponytail with little hanging trinkets. Her thin eyebrows rest above her beady hazel eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nora took refuge in the large cave and found the beat up trident and armor she uses now. She struck the Mayor job and began her own company from there.
Motivation: She wants revenge against gnolls; and balancing her hectic life and new mayor responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Job, Enemies. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
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