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NPC Generator

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Advanced [show]


Wella High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a white shirt with thin black vertical stripes and yellow pants, and is pretty ugly. She has a long silver ponytail with little hanging trinkets. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Laborer. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Wella grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her old friends; and she is unsatisfied with her job

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Laborer

Voice: German accent

Attributes [hide]

Wella High-hill, Female Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 8000 cp.


Social Check DCs


Trym Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His white hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Teinithra, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 14 (+2)18 (+4)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. Rhodochrosite (7 gp).


Social Check DCs


Ootah Wellington, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white Stetson hat and white clothes. Her blonde hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was a Interpreter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She became a Carter soon after.

Motivation: Doesn't want to be a Carter and was forced into it by her family; and to end her boredom

Ideals: Fighting. Flaws: Mundane, PTSD. Bonds: Job, Family. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Ootah Wellington, Female Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 5 Acid flasks.


Social Check DCs


Gillyd Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is greasy and uncared for. She is baby faced.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gillyd grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Flaws: Ugly, Insomniac, Fearful. Bonds: Has a crush, Adventurer, Job. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Gillyd Aranore, Female Dwarf Sorcerer 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a simple green robe with red stripes complete with hood. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Shipwright and found it very stressful. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a shipwright and was forced into it by his family

Bonds: Job, Adventurer, Mentor, Family, Slave. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Ahrim Bitter, Male Tiefling Sorcerer 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp. Onyx (40 gp).


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports grey clothing, slightly heavier than average wear. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are likewise violet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is harsh and unforgiving.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Has a crush, Family. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Trey Graeme, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Tourmaline (160 gp).


Social Check DCs


Theobald Redfield, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, red shirt, and grey tie. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a small bristly mustache and wavy silver hair. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Theobald studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Theobald Redfield, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)11 (+0) 7 (-2)15 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp. Deep blue spinel (200 gp).


Social Check DCs


Aelar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Disciplined. Flaws: Insomniac, Shy. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Aelar Dalanthan, Male Elf Sorcerer 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Gillyd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is heavily combed to the left. She tend to wears goggles to shield her eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gillyd is combative with any and all who dare try her patience in the slightest.

History: She is a Lamia in disguise. Her family was turned out during the war. She and her family wandered north to less war torn lands. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Gillyd Fallack, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 11 (+0)6 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 4000 cp.


Social Check DCs

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