Efferil Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears just a violet suit. His hair is golden and curly. His eyes are gray and beady.
Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a desert tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Addict, PTSD. Bonds: Family, Nature. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Bilga Davenport, Female Half-Orc [Permalink]
Personal [hide]
Description: She is renowned for her bright white dresses and hats, and carries warhammers. Her hair is short and chestnut. This green eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Bilga will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born in the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bilga took refuge in the large cave and found the beat up warhammer and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Criminal record, Immigrant, Nature. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Large well-done wool tapestry (300 gp).
Ar-Karo Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Barber, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to unite with his brother
Ideals: Joker, Optimist. Flaws: Insomniac. Bonds: Attractive, Nature, Poor. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 16 (+3) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Orc, Dwarven, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Ivellios Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy blue suit. He wears a colorful flower in his auburn hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Ivellios is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Spice Merchant business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a Spice Merchant soon after.
Motivation: To be a Actor again; and further expansion of business
Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Silent Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail. His red fur is singed and shortened. This blue eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others.
Flaws: Ugly, Addict, Fearful. Bonds: Job, Guardian. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Sumnes Holimion, Female Elf [Permalink]
Personal [hide]
Description: This woman is renowned for her bright blue dresses and hats. She is muscular with a powerful set of arms. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her thin eyebrows rest above her beady brown eyes.
Personality: She loves telling others what to do and how they should feel about things. She plays an instrument quite well.
History: She was raised in a mountains tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Nature, Religious, Criminal record. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Chalcedony (40 gp).
Bundrigo Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 60 gp. Black velvet mask with numerous citrines (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).
Purah Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with pastel highlights, and long tan pants that bunch up around her shoes. Her purple hair is smooth and relatively long. Her eyes are likewise black.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Purah took refuge in the ruined castle and found the beat up sai and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by drow. Purah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She wants revenge against drow; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Rhodochrosite (15 gp). Red garnet (60 gp). Jade (60 gp).
Veloptima Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is cut short with large spiked bangs in the front. She has a dull look in her blue eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Veloptima was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their son. She worked as a Body Guard, and she later adopted a second son.
Motivation: An old rival family wants her found; and her religion dominates her actions
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Family, Attractive, Religious. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 10000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
