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NPC Generator

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Advanced [show]


Cockaby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He keeps his long silver hair kept up in a rat tail. His brown eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Cockaby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Addict, PTSD. Bonds: Poor, Military. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cockaby Timbers, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)12 (+1) 14 (+2)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp.


Social Check DCs


Duvamil Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'4" and is generally well dressed albeit a few years behind the times. Her silver hair is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She has achieved small success as a Sculptor.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Duvamil Oomtrowl, Female Gnome Sorcerer 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Amethyst (110 gp).


Social Check DCs


Creega Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mayor, who enjoyed hunting, Creega was taken on many hunting expeditions. Her arcane abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Creega Hampton, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Gormogord Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His hair is silver, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Farmer. After a long history of fighting, Gormogord and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies, Nature, Job. Occupation: Farmer

Voice: French accent

Attributes [hide]

Gormogord Fastfoot, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears skinny pants and wears a tan and green robe with the hood down. Her white hair is lengthy. Her brown eyes peer out from beneath her top tan hat.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Mentor, Adventurer. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Mardnab Scheppen, Female Gnome Sorcerer 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 14 (+2)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 gp.


Social Check DCs


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear ponchos typically of a light green in addition to tight pants. Her white hair is long and unkept. She wears a mask on her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Animals are drawn to her, and she is able to talk to them.

History: Her mother raised her in a mountain cabin. Her druidic abilities were realized during a raid on her village. She now mingles about in high society.

Motivation: To unite with her sister; and she is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Rich, Family. Occupation: Bounty Hunter

Voice: Voice breaks

Attributes [hide]

Mastema Peace, Female Tiefling Sorcerer 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp. Brown-green garnet (110 gp).


Social Check DCs


Ahrim Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. He carries a battered scythe and tarnished lance as well. His hair is red, silky, and of moderate length. His eyes are white and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Ahrim studied abroad. After coming to the age of reason, Ahrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Ahrim Frailty, Male Tiefling Sorcerer 2
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 12 (+1)19 (+4)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 500 sp.


Social Check DCs


Valida Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear grey clothing when she does not wear armor. Her long golden hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Jeweler and found it very stressful. She has achieved small success as a Jeweler.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Athletic, Optimist. Flaws: Racist. Bonds: Enemies, Military, Job. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Valida Graybeard, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 7000 cp.


Social Check DCs


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light brown in addition to tight pants, and is pretty ugly. His cinnamon fur has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and he's attracted to the pc

Ideals: Gifted. Flaws: Ugly. Bonds: Mentor, Rich, Has a crush. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

River Blossom, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 15 (+2)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 320 gp.


Social Check DCs

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