Mozikth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He carries a battered sai and tarnished quarterstaff as well. He wears his blue crest down. His ears are large.
Personality: Overbrimming with self-confidence, Mozikth isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He takes great joy in being the best Scribe in town.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp.
Morg Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and dresses like a well dressed Body Guard does. His hair is red and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. In his 10th year, his parents were killed by a drow raid, leaving Morg alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of drow; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 sp. White pearl (40 gp). Jasper (60 gp). 3 Thunderstones.
Hadwisa Riley, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. She has slicked back blonde hair. Her eyes, though not visible through her cowl, are gray.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The war was a terrible time for her, and Hadwisa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Hadwisa hails from a village terrorized by orcs. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by orcs. Hadwisa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Revenge.
Ideals: Athletic, Disciplined. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Alchemist’s fire.
Sarah Carlisle, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered white stockings. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She got into the Crown-heir business at a young age. Brilliant and gifted she never wanted to apply herself. She became a Crown-heir soon after.
Motivation: She wants to meet her childhood hero; and to be a interpreter again
Ideals: Persistence, Impeccable, Gifted. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Fire opal pendant on a fine gold chain (600 gp). A delicate silver chain set with a tourmaline (60 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Half-Plate.
Merla Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a white shirt with thin green vertical stripes and black pants. Her brown hair is wavy and long. Her green unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Merla isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to loving parents in a slum to the west. Cursed with a spirit at a very young age, Merla has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Optimist. Flaws: Disease, Addict. Bonds: Poor. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Ralf Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears tattered old clothes. His clothes are grease stained in places. He wears his hair in dreadlocks. He is baby faced.
Personality: A skeptical and narcissistic man, Ralf's first love is himself. His second love is also himself. He plays an instrument quite well.
History: He was born in the east, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp.
Isabella Abram, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly silver, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the large cave and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things; and she feels threatened by others
Ideals: Athletic, Artistic. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Amethyst (120 gp).
Lilli Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses like a well dressed Sailor does. Her hair is red and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Sailor job and began her own company from there.
Motivation: She feels threatened by others; and wants to open a new tavern
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 190 gp.
River Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. Her fur is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Prone to second guessing herself, she comes off as nervous. She can't help but pocket interesting objects she comes across
History: The child of eastern immigrants she idolized her mother. A gifted student she started as a Stylist, but she got bored and became a Brewer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and a rival would like her out of the picture
Ideals: Athletic. Flaws: Shy. Bonds: Poor, Criminal record, Immigrant, Job. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
