Kathra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a wide-brimmed hat to hide her balding. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She feeds upon the attention of others.
History: She was raised in a island tribe. Her father took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by goblins. Kathra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Nothing but the best is good enough for her; and many goblins want her driven away
Ideals: Joker, Impeccable. Bonds: Attractive, Nature, Enemies. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp.
Gaaki Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a black suit, green shirt, and grey tie. Her silver hair is well kept. Her brown eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Gaaki was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Gaaki's father didn't care for her much, and the feeling was mutual. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and to be a priest again
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Ruler
Voice: Timid voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp.
Bree Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear white pants and tee shirts. Her silver hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: While she acts the brute, she is far gentler than she would appear. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born at the edge of vast mountains. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their son. She worked as a Miller, and she later adopted a second son.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Fighting, Justice. Bonds: Attractive, Nature, Family. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Brass mug with jade inlays (300 gp). 1 Darkwood Buckler.
Rolf Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many blue ritualistic tattoos. He wears yellow painted combat armor at almost all times. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, In love. Occupation: Server
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Arara Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears baggy tan pantaloons and a blue scarf. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is greedy; and to end her boredom
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Robert Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. He wears a deerstalker hat to hide his balding. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Ildrex Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. He has done his best to style his copper crest to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Halfling culture. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Ildrex was born on a far western forest where he grew up under the tutelage of his father, an expert Shoemaker. Days after completing his studies, news broke out that his hometown was attacked by drow. Ildrex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Military, Enemies. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 60 pp.
Decarabia Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a green shirt with thin brown vertical stripes and black pants. She has moderate length brown hair. She has gleaming, smiling red eyes.
Personality: Calm and collected, she is a well trained Healer. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of a Carpenter, who enjoyed hunting, Decarabia was taken on many hunting expeditions. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Carpenter again; and expand her business
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Nature. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. Black velvet mask with numerous citrines (160 gp).
Enna Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. Her golden hair is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
