Skamos Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. His dark red hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the west. Skamos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Hedonist. Bonds: Nature, Guardian, Adventurer. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Cecily Cason, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her chestnut hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She will rave to anyone who will listen. Cecily enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Insane, Hedonist, Disease. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Darkwood Buckler.
Egelina Yorke, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a slight overbite and is overall scrawny. Her head has been shaved. Her eyes are hazel and beady.
Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the south
Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Murgen Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. She is portly but not overly obese. Her auburn hair is wavy and long. Her eyes are hazel and beady.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She would rather hide behind her crafts than deal with other people.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Dûsh Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and carries swords. He wears his blonde hair down. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Slave, Rich. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown vest and prefers violet and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Marastyr took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she seems to be bored by most things
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Cumpen Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue Stetson hat and blue clothes. She carries a battered sickle and tarnished flail as well. She has a very tight haircut. She tend to wears goggles to shield her eyes.
Personality: She snorts whenever she laughs or is feeling confident. She is a ruthless business woman, a trait she acquired from her father.
History: Cumpen was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Weaver job and began her own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Entrepeneur. Bonds: Job, Religious, Criminal record. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Onyx (60 gp).
Godfrey Vance, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears a faded coat and loose pants complete with small hat. His long chestnut hair reaches down to his waist. He has gleaming, smiling blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east to a Shepherd, Godfrey learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Bonds: Adventurer, Job, Family. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a tan and pastel handkerchief worn on his right side. He has a small bristly mustache and wavy black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.
History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
