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NPC Generator

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Advanced [show]


Elegant Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has dyed his greying red fur a little too much giving a sharp red color. His eyes are hazel and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Merchant job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Pacifist. Bonds: Criminal record, Nature, Job. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Elegant Prim Posies, Male Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp.


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Shy, Fearful. Bonds: Mentor, Enemies, Job. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Arannis Wasanthi, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)7 (-2) 7 (-2)15 (+2)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Great Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a grey scarf, and sports empty pouches on his belt. He has moderate length gray fur. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Great hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow

Flaws: Fearful, Insane. Bonds: Attractive, Job, Enemies. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Great Of Snakes, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp.


Social Check DCs


Gimble Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Weaver profession.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 11 years.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Insane, Racist, Mundane. Bonds: Job, Nature. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Gimble Rofferton, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)16 (+3) 13 (+1)5 (-3)
Skills Medicine +3, Performance -1
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Windy Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. Her beige fur is greasy and uncared for. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north her family was never financially stable. A gifted student she started as a Mason, but she got bored and became a Armorer. She's also a talented Mason, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and to be a mason again

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Windy Of Shadows, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Oriel Law, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She sports brown clothing, slightly heavier than average wear. She has done her best to style her silver hair to look like a famous performer. She has gleaming, smiling violet eyes.

Personality: She loves telling others what to do and how they should feel about things. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful necromancer made her what she is. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Adventurer, Mentor. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Law, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Three Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She carries a battered falchion and tarnished sai as well. Her fur is white and curly. Her eyes are amber.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also hits on women, regardless of circumstances.

History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered dancing. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Has a crush. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Three Prim Posies, Female Tabaxi Sorcerer 3
Medium (5'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 19000 cp. Iolite (30 gp). Chrysoprase (30 gp).


Social Check DCs


Pog Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. He wears a colorful flower in his brown hair. He is baby faced.

Personality: Pog is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Pog enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Attractive, Religious. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Pog Lingenhall, Male Gnome Sorcerer 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)9 (-1) 17 (+3)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Markosian Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair is kept up in a ponytail inside a deerstalker hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Energy wise she seems alert and responsive.

History: Markosian hails from a village terrorized by drow. Her childhood dream was to be a Laborer, but she was a colossal failure. She then took over the family business and is one of the better Hunter for hire.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Professionalism. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Markosian Muse, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 4 Holy water.


Social Check DCs

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