Duergath Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a brown suit. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Duergath studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Sellsword.
Motivation: He is not mentally stable, and does not behave rationally; and to be a junk dealer again
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Fibblestib Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Fibblestib was born in the east. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and he is unsatisfied with his job
Ideals: Extrovert, Persistence. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Deep green spinel (90 gp).
Pearl Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fancy white dress. She has wavy golden hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.
History: Pearl was born with her father's beautiful face. Her father was a mechanic, and taught her how to fix just about anything. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job; and to clean up the streets
Ideals: Pacifist, Persistence, Philantrophist. Bonds: Attractive, Guardian, Job. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ombul Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Carpenter. He is lazy and tries to find solutions quickly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered writing. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Lazy, Disease. Bonds: Rich, Job. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp.
Sark Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His chestnut hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east his family was never financially stable. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Halfling, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Chrysoprase (50 gp).
Sariel Aloro, Female Elf [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. With bright black hair. Her violet eyes are passionate and lively.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sariel was born with her mother's beautiful face. As a young adult she joined a group advocating for an improvement in Elven conditions. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Sariel never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She is currently in port desperately looking for someone to get her out; and half-orc compassion
Flaws: Fearful, Racist. Bonds: Attractive, In love, Slave. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Birel Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and red. Her eyes are violet and catlike.
Personality: She is extraordinarily eccentric. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born several months after her father was called into army service. In her 17th year, her parents were killed by a dire rats raid, leaving Birel alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Birel was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She wants revenge against dire rats.
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Military, Enemies. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long blonde hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been saving her money to try and buy her brother's freedom.
Motivation: She seems to be bored by most things.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Windy Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears brown trousers with white and green striped suspenders. She wears various colorful collared shirts. Her fur is black and curly. Her green unseeing eyes seem to look past you.
Personality: She loves telling others what to do and how they should feel about things. She is skeptical of what others tell her and is slow to trust.
History: She was born blind and as such lacked many opportunities for work. Windy was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Architect. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!