Gynk Rutland, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is very quiet and rarely speaks above a whisper. She takes great joy in being the best Shoemaker in town.
History: She was born to loving parents in a slum to the north. Through the years after Gynk was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Gynk's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Flaws: Shy, Antagonistic. Bonds: Job, Poor, Family. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. Star rose quartz (40 gp). 1 Masterwork Thieves’ tools.
Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. His lavender fur is lengthy and is close to two feet long. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Spice Merchant in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp.
Kerkad Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His copper crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Hag in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Philantrophist, Logical. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Markosian Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her hair, while still mostly white, has prominent grey streaks. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. A few years later when the south was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. 1 Banded mail.
Bardryn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey broad hat and grey clothes. Her red hair is singed and shortened. Her eyes, though not visible through her cowl, are green.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove her worth to the world; and money/treasure
Ideals: Opinionated, Gifted, Justice. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 3 Alchemist’s fire.
Adran Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Ploughman. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To find somewhere to settle down; and an old rival family wants him found
Flaws: Ugly, Shy, Antagonistic, Disease, Mundane. Bonds: Family. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp.
Rimple Offund, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. He wears a small hat to hide his balding. His eyes are a pleasant violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: He is terrified, and will act out of fear; and regain custody of his daughter
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: In love, Family. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 290 gp. Cloth of gold vestments (140 gp).
Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a green and blue handkerchief worn on his right side. His long rusty crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.
History: When he was but 6 years old his parents immigrated from the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Nicor Deft, Male Tiefling [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears professional attire. His hair is cut close to his head. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: Born in the west to a Architect, Nicor learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1500 sp. Onyx (40 gp). 1 Masterwork Common Melee.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

