Meriele Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her lance. She has styled her golden hair well, parting it to the right. Her face is covered beneath a completely black helmet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She left for the south, certain she would find work there.
Motivation: Revenge.
Flaws: Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver comb with moonstones (400 gp).
Faral Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her chestnut hair is knotted and matted. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Sold as a small child to a necromancer, Faral was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south.
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rock crystal (40 gp).
Hugolina Rutland, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time, she is not a threatening figure. She has slicked back white hair. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has achieved small success as a Seamstress.
Motivation: Her religion dominates her actions; and to end her boredom
Flaws: Mundane, Impulsive. Bonds: Rich, Job, Religious. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 90 gp. Red-brown spinel (60 gp).
Nogu Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a black costume with the symbols of the sun god on her torso. She is an epitome of beauty. Her chestnut hair is thinning but still full. This blue eyed southerner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nogu is combative with any and all who dare try her patience in the slightest.
History: She was born to loving parents in a slum to the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Professionalism, Justice. Bonds: Attractive, Poor, Religious. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Caramip Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered dagger and tarnished hammer as well. Her black hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, she has a hard time making friends. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Caramip was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Caramip's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp.
Erdan Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He wears his hair in dreadlocks. His eyes are amber.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Bounty Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Philantrophist. Flaws: Insane, Insomniac. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Violet garnet (200 gp).
Hugh Dalton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear grey pants and tee shirts. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sculptor mother left him crippled. He has achieved small success as a Fletcher.
Motivation: To get a good night's sleep; and balancing his hectic life and new fletcher responsibilities is difficult
Flaws: Ugly, Lazy, Disease, Insomniac. Bonds: Job. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Alberich Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor, and carries sickles. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Alberich and his spouse have recently divorced.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Religious, Enemies. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp.
Bertram Yorke, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He has a crush on the local Beggar.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

