Quillathe Runghold, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She has slicked back blonde hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Quillathe has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and she is greedy
Flaws: Addict, Insomniac, Selfish, Disease. Occupation: Body Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears red leather gloves, a red jacket, and tight pants. He wears his blonde hair down. He has amber eyes and a red hat with a white feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Revenge; and to reunite with his old friends
Ideals: Persistence. Flaws: Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Jet (70 gp). 1 Masterwork Common Ranged Weapon.
Mozikth Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest is scarlet and curly. He wears large thick round spectacles.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Mozikth reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Flaws: Fearful. Bonds: Job, Military, Criminal record. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Valorean Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green coat over a red low-cut shirt, and a feathered hat upon his head. He keeps his rusty crest in a pixie cut. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to be a layabout again
Flaws: Insane, Antagonistic, Ugly. Bonds: Job, Mentor. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp.
Helen Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a lot of dark rich colors, with gold accents. Her blonde hair is knotted and matted. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.
Motivation: She is content; and she is greedy
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Banded mail.
Silent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is short and lavender. Her eyes are green and she is always smoking a pipe.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small forest village. Over the years she perfected her riding and shooting skills. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg
Ideals: Justice, Logical. Bonds: Nature, Job, Debt. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Lerissa Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she dresses like a well dressed Mercenary does. Her hair is greying and her face has many wrinkles. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a pair of adventurers, Lerissa grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new mercenary responsibilities is difficult
Ideals: Optimist, Logical. Bonds: Job, Criminal record, Adventurer. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 80 gp. Zircon (50 gp). Lapis lazuli (11 gp). 1 Masterwork Musical instrument.
Ovak Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is an epitome of beauty. Her white hair is well kept. She wears crescent spectacles with a black brim.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A true patriot, Ovak would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 2 (-4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
Damaia Rise, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'8". She wears a simple green robe with red stripes complete with hood. Her black hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She dislikes all the random violence that takes place in the north. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Damaia hails from a village terrorized by gnolls. Damaia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Damaia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her religion dominates her actions.
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!