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NPC Generator

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Advanced [show]


Mastema Delight, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears bulky green painted plate armor. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are black.

Personality: Mastema speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Athletic, Impeccable. Bonds: Job, Mentor, In love. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Mastema Delight, Female Tiefling Sorcerer 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)7 (-2) 10 (+0)16 (+3)
Skills History +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp.


Social Check DCs


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Rurik Eversharp, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 100 gp.


Social Check DCs


Ielenia Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a skull on it. She has no hair. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ielenia has worked very hard to control her curse. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Poor. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Ielenia Koehlanna, Female Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Vanuath Hanali, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His blonde hair is long and unkept. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Vanuath Hanali, Male Elf Sorcerer 2
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Harriet Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her shortspear. Her blonde hair has been sun bleached extensively. Her brown eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.

History: Harriet hails from a village terrorized by drow. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by drow. Harriet was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She wants revenge against drow; and a deep hatred of drow

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Herbalist

Voice: Relaxed voice

Attributes [hide]

Harriet Hogcollar, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 15 (+2)8 (-1)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Infernal, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 400 sp.


Social Check DCs


Jade In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Adventurer. He has a slight overbite and is overall scrawny. His fur is yellow and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Adventurer, Poor, Family. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Jade In the Wind, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 gp.


Social Check DCs


Sammal Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sammal was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, In love. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Sammal Hope, Male Tiefling Sorcerer 2
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 60 pp.


Social Check DCs


Kildrak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Kildrak Eversharp, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Sun Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white fur has been sun bleached extensively. His eyes are a pleasant green.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Professionalism, Optimist. Bonds: In love, Mentor, Rich. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Sun Wing, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs

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