Euphemia Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears white leather gloves, a white jacket, and tight pants, and she perpetually has her longbow ready. Her hair is short and blonde. Her blue eyes peer out from beneath her broad white hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is frequently practicing swordplay.
History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Rich, Debt. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 900 sp.
Jasmine Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart from person to person.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is an amazing painter.
History: Sold as a small child to a brothel owner, Jasmine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp.
Azgrom Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears just a white suit. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Insane. Bonds: Attractive, Criminal record, Slave, Adventurer. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. 1 Masterwork manacles.
Richard Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears yellow painted combat armor at almost all times. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the west. Richard was born on a far western island where he grew up under the tutelage of his father, an expert Slave Trader. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and wants to work out more often
Ideals: Athletic. Bonds: Guardian, Immigrant, Poor. Occupation: Slave Trader
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 130 gp. Blue quartz (10 gp). 1 Masterwork Common Ranged Weapon.
Sumnes Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears silk and lounges about seductively. Her hair is long and red with streaks of white, and is pulled back with small yellow clips. She has blue eyes.
Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.
History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Oppah Folkor, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She wears a tight fitting blue shirt and pants. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She has a dull look in her hazel eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Oppah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Oppah studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.
Motivation: To be a Animal Trainer again.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Arumawann Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this eastern man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his chestnut hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Arumawann lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 140 gp.
Zanna Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue Stetson hat and blue clothes, and sports empty pouches on her belt. Her auburn hair is kept up in a ponytail inside a Stetson hat. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: The child of a Servant, who enjoyed hunting, Zanna was taken on many hunting expeditions. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She has worked as a Jeweler like her mother before her.
Motivation: A strong sense of loyalty to Tabaxi people; and expand her business
Ideals: Artistic. Flaws: Disease, Racist. Bonds: Nature, Job. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Auran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Healer. His blonde hair is thinning but still full. His eyes are green and catlike.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Athletic. Bonds: Job, Enemies, Criminal record. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


