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NPC Generator

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Advanced [show]


Vepar Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She carries with her a set of morningstars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her brown hair is matted, messy, and big. She has red eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also has developed a complete distrust of the Jeweler profession.

History: The child of southern immigrants she idolized her mother. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Vepar Patience, Female Tiefling Sorcerer 1
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Aura Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. Her fur is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Aura wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She does not trust anyone and sleeps with one eye open.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: To clean up the streets; and to get a good night's sleep

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Aura Of Dragons, Female Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 7 (-2)12 (+1)
Skills Stealth +1, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 pp.


Social Check DCs


Sannl Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Energy wise she seems alert and responsive.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Impeccable, Professionalism. Bonds: Religious, Guardian. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Sannl Trollbleeder, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries sickles. He has a red handlebar mustache and slicked back red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Ernest Woods, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp.


Social Check DCs


Naeris Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of death around his neck, and a dagger on his belt. His auburn hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Naeris grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Bonds: Attractive, Slave, Adventurer. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Naeris Goltorah, Male Elf Sorcerer 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +0, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Hugolina Warwick, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears grey painted combat armor at almost all times, she is not a threatening figure. Her hair is always cut to a buzz. This gray eyed easterner is not easily forgotten.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a great chef.

History: Hugolina lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Mercenary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their daughter. She worked as a Servant, and she later adopted a second daughter.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Gifted. Bonds: Guardian, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugolina Warwick, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Azdûsh Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Azdûsh grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Addict, Racist. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Azdûsh Abram, Male Half-Orc Sorcerer 2
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Torinn Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and is typically in his Herbalist uniform. His left leg appears badly burned and disfigured. His blue crest is drawn into a tight pony tail with a butterfly scrunchie. His red eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Torinn lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and expand his business

Bonds: Job, Adventurer, Family. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Torinn Delmirev, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Pâsh Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Pâsh studied abroad. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants his loneliness to end

Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Has a crush. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Pâsh Compton, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Halfling, Celestial
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs

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