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NPC Generator

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Advanced [show]


Korinn Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. She carries with her a set of morningstars on her belt, each one with a sapphire on the hilt. Her blue crest is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Animals are drawn to her, and she is able to talk to them.

History: Born in the south to a Banker, Korinn learned a great deal about her father's area of expertise. Korinn was born on a far southern forest where she grew up under the tutelage of her father, an expert Banker. She has set out to sabotage the competition.

Motivation: To be a Ruler again.

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Job, Immigrant. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Korinn Beryntolthropal, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Ranala Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her halberd. Her Stetson hat is riddled with cuts and holes. Her ears are large.

Personality: Prone to second guessing herself, she comes off as nervous. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ranala was born in the north. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Joker, Persistence. Flaws: Ugly, Shy. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Ranala Scheppen, Female Gnome Sorcerer 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 900 sp.


Social Check DCs


Blossom Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears bulky white painted plate armor. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is scarred and worn.

Personality: She is almost excessively polite to everyone, even when angry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful brothel owner made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Military. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Blossom Goodearth, Female Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Athletics -1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: Just what you see.


Social Check DCs


Doudra Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black crest is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. In her 17th year, her parents were killed by a illithids raid, leaving Doudra alone in the world. After a stint in an orphanage, she was adopted. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She's looking for her big break.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Doudra Yarjerit, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has styled his chestnut hair well, parting it to the right. He has hazel eyes and a brown hat with a green feather.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Flaws: Shy, Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Everard Myerscough, Male Human Sorcerer 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp.


Social Check DCs


Emerald Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears brown leather gloves, a brown jacket, and tight pants. His lavender fur is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.

History: He was raised by priests from a young age. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Bonds: Job, Religious, Mentor. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Emerald Of Ebony, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His fur is white and curly. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Five In the Wind, Male Tabaxi Sorcerer 4
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naamah Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear flannel. Her hair is white and curly. Her eyes are black and she is always smoking a pipe.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naamah took refuge in the old dungeon and found the beat up spear and armor she uses now. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic. Bonds: Family, Immigrant, Nature. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Naamah Terror, Female Tiefling Sorcerer 1
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Howard Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a red tunic with brown highlights, and long white pants that bunch up around his shoes. He has a hunchback. His Stetson hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.

History: He was raised in a desert tribe. Howard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Nature, Guardian, Military. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Howard Strongbones, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 17 (+3)7 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Silver pearl (100 gp). Brown-green garnet (100 gp). Jet (100 gp).


Social Check DCs

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