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NPC Generator

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Advanced [show]


Seere Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'5", this woman tends to wear a black poncho over her likewise colored trousers and shirt. Her hair, while still mostly chestnut, has prominent grey streaks. Her thin eyebrows rest above her beady white eyes.

Personality: She is very quiet and rarely speaks above a whisper. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted necromantic powers by her dying sister.

Motivation: To reunite with her absent mother.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Seere Sorrow, Female Tiefling Sorcerer 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Giant, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 sp.


Social Check DCs


Ellyjoybell Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan shirt with thin white vertical stripes and grey pants. She has moderate length golden hair. This green eyed northerner is not easily forgotten.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She plays an instrument quite well.

History: Sold as a small child to a wizard, Ellyjoybell was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has never given up on her dancing dream.

Motivation: To share knowledge with the world; and doesn't want to be a mercenary and was forced into it by her family

Ideals: Joker, Artistic, Logical. Bonds: Mentor, Family. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Ellyjoybell Timbers, Female Gnome Sorcerer 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp. 1 Masterwork studded leather.


Social Check DCs


Meriele Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a tan suit, violet shirt, and blue tie. Her brown hair is heavily combed to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A deeply religious woman she believes everything happens for a reason. She does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, Meriele was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hasn't been sleeping well lately.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insomniac. Bonds: Attractive, Religious, Mentor, Criminal record. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Meriele Fasharash, Female Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 40 gp. 7 Acid flasks.


Social Check DCs


Spring Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her yellow fur is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 6. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She works hard and plays hard.

History: She was born in the south, but her parents moved at a very young age to the north. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the south, certain she would find work there.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spring Candle, Female Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Emmeline Thornton, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is thinning but still full. Her face is scarred and worn.

Personality: This woman loves painting and to teach people painting more than just about anything. Emmeline enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the west to a Mercenary, Emmeline learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: To be a Weaver again.

Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Emmeline Thornton, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Oppah Pingun, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her long silver hair is drawn into a two foot long braid. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: The child of northern immigrants she idolized her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Oppah and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to end her boredom

Flaws: Ugly, Antagonistic. Bonds: Guardian, Mentor, Immigrant. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Oppah Pingun, Female Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)18 (+4) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Charles Hadley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Charles was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Entrepeneur. Bonds: Nature, Family, Adventurer. Occupation: Healer

Voice: German accent

Attributes [hide]

Charles Hadley, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His fur is short and beige. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Art was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Immigrant, Enemies. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Art Grass, Male Tabaxi Sorcerer 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 18 (+4)11 (+0)
Skills Insight +6, Nature +5
Senses Passive Perception 14
Languages Common, Terran, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Chalcedony (20 gp).


Social Check DCs


William Moreno, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a ceremonial dagger. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job, Military, Family. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

William Moreno, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp.


Social Check DCs

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