Gormogord Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His tied-back hair is black. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Roofer, but he got bored and became a Assassin. He left for the south, certain he would find work there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 350 gp. 1 Masterwork Uncommon Weapon.
Hoglik Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Immigrant, Criminal record. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Arnold Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He usually wears his violet robe and has his glaive always slung over his shoulder. His chestnut hair is cut jaggedly and amateurishly. This violet eyed southerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a great chef.
History: He was born into a rich family. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Rich, Family. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 pp. 1 Half-Plate.
Ozyman Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Fisher. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist, Opinionated, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Minor magic item.
Juliana Remington, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a worn and beaten armor. Her long silver hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. Her mother was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.
Motivation: Regain custody of her daughter; and she's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Elama Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white and very short. Her eyes, though not visible through her cowl, are green.
Personality: Elama speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Elama was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 13 years.
Motivation: Nothing but the best is good enough for her; and further expansion of business
Ideals: Impeccable. Bonds: Attractive, Poor, Job. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
Shedinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his sai always slung over his shoulder. He wears his scarlet crest down. This red eyed westerner is not easily forgotten.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. After months of barely getting by, Shedinn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He would like to get married and retire; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Criminal record, Job, Rich, Has a crush. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. Violet garnet (200 gp). 1 Silk rope.
Shadow Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His black fur is slicked back into a classic pompadour. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Military. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Zircon (40 gp). Deep blue spinel (1000 gp). Red-brown spinel (70 gp).
Xanaphia Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Bather. She carries with her a set of nunchakus on her belt, each one with a ruby on the hilt. Her white hair is kept up in a ponytail inside a top hat. Her eyes are likewise green.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the east to a Bather, Xanaphia learned a great deal about her father's area of expertise. Xanaphia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Bather.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Iolite (60 gp).
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