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NPC Generator

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Advanced [show]


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a black coat with tan slacks. He is bald on top and has large red tufts of hair around his ears. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Jacobs, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 300 sp. Golden pearl (80 gp).


Social Check DCs


Cloud Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing colorful clothing, dressed as a Priest. Her beige fur is kept up in a ponytail inside a broad hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Cloud was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She is terrified, and will act out of fear; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Shy, Fearful. Bonds: Enemies, Military, Immigrant. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Cloud Treat, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. Sardonyx (70 gp).


Social Check DCs


Veit Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Carter. His head has been shaved. He has several tiny opal earrings on each ear.

Personality: Veit wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Carter like his father before him.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Job, Nature. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Veit Trueanvil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilthur Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a brown suit, tan shirt, and violet tie. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gilthur was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Bonds: Attractive, Rich, Slave. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilthur Bigtoe, Male Dwarf Sorcerer 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 11 (+0)7 (-2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Red garnet (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Robbie Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. With wild white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She struck the Body Guard job and began her own company from there.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Insomniac, Impulsive, Disease. Bonds: Rich, Job. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Robbie Quickstep, Female Halfling Sorcerer 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. Amber (140 gp).


Social Check DCs


Fragrant Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is physically well-built. He wears a colorful flower in his black fur. This hazel eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Unemployed, Fragrant learned a great deal about his father's area of expertise. Fragrant liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: He's in love; and he's attracted to the pc

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Fragrant Of Claws, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Amber (110 gp). Azurite (12 gp).


Social Check DCs


Taklinn Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and wishes to resurrect an old love

Flaws: Ugly, Disease. Bonds: Immigrant, Nature, In love. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Taklinn Silveraxe, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 18 (+4)18 (+4) 10 (+0)11 (+0)
Skills Arcana +6, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 110 gp.


Social Check DCs


Gurdis Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Sculptor does. She carries a battered spear and tarnished rapier as well. She wears her black hair up in a very large beehive style do. Her brown eyes dart from person to person.

Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Job, Mentor. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Gurdis Steelfist, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 500 sp.


Social Check DCs


Oloric Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His auburn hair is heavily combed to the right. His skin is flawless and his blue eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: Oloric hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Addict. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Oloric Strongheart, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs

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