Antrara Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'8". She wears a lot of dark rich colors, with gold accents. Her crest is short and rusty. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Antrara was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Assassin. She has achieved small success as a Assassin.
Motivation: To be a Carter again; and further expansion of business
Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Attractive, Job. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Ermina Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. Her hair is long and auburn with streaks of brown, and is pulled back with small violet clips. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Ermina hails from a village terrorized by dire rats. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Ermina began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and to unite with her sister
Ideals: Justice, Artistic, Entrepeneur. Bonds: Family, Enemies, Military. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Tree In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is typically in her Layabout uniform. She wears her lavender fur down. She has a tattooed face.
Personality: Tree speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich eastern family. She was taken as a slave by a traveling circus and forced to perform Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Job, Adventurer, Rich, Slave. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 350 gp. Aquamarine (200 gp).
Don Fulton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His hair is short and golden. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Someone believes him a fraud.
Ideals: Disciplined, Persistence. Bonds: Attractive, Military. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Pyxrin Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is generally shirtless and showing off her tattooed chest. She keeps her blue crest in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily eccentric. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Insane, Antagonistic, Disease. Bonds: Criminal record. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp.
Gilbert Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, violet, dusty cloak. His feathered hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: Gilbert was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Ekk Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair has been sun bleached extensively. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in sword use. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to work out more often; and revenge
Ideals: Fighting, Athletic, Joker. Flaws: Insomniac, Disease. Bonds: Enemies. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Jebeddo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a tan suit, brown shirt, and white tie. He sports a long auburn beard, and similarly colored long hair. His blue eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nija Fright, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blue hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has all her life been fascinated with dancing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.
Motivation: She is wracked by social anxiety; and to unite with her brother
Ideals: Artistic. Flaws: Mundane, Addict, Fearful. Bonds: Rich, Family. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
