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NPC Generator

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Advanced [show]


Mindartis Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears a simple yellow robe with red stripes complete with hood. He wears his silver hair down. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Architect mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Religious, Rich. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Mindartis Amakiir, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 17 (+3)11 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Tenena Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tattered old clothes. She has styled her red hair well, parting it to the right. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She acts crazy and hedonistic. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: When she was but 3 years old her parents immigrated from the east. A few years later when the south was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to end her boredom

Flaws: Ugly, Hedonist, Racist, Mundane. Bonds: Immigrant. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Tenena Fapplestamp, Female Gnome Sorcerer 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 370 gp.


Social Check DCs


Mardnab Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears professional attire. She is muscular with a powerful set of arms. Her hair, while still mostly golden, has prominent grey streaks. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against orcs

Ideals: Athletic, Extrovert, Fighting. Bonds: Attractive, Slave. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Mardnab Oomtrowl, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 30 pp.


Social Check DCs


Nimble Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. She has brown fur. She has several tiny opal earrings on each ear.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Guard soon after.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Artistic. Bonds: Rich, Job, Military. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Nimble Of World, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Herleva Ramsey, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has a hunchback. Her hair is black and curly. Her green eyes dart from person to person.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born in the south, but her parents moved at a very young age to the north. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Greedy. Bonds: Enemies, Immigrant, Criminal record. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Herleva Ramsey, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 200 sp. Red garnet (60 gp).


Social Check DCs


Armara Gift, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. She has moderate length silver hair. Her eyes are gold and catlike.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born on a small isolated farm. Armara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted from career to career and currently works as a Layabout.

Motivation: To unite with her sister; and to be a barrister again

Bonds: Rich, Job, Has a crush, Adventurer, Nature, Family. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Armara Gift, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)19 (+4)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 280 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Solid gold idol (500 gp). Large well-done wool tapestry (300 gp). 1 Half-Plate.


Social Check DCs


Reirak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is typically in his Sculptor uniform. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Sculptor.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy, Fearful, Ugly. Bonds: Job, Rich. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Reirak Aranore, Male Dwarf Sorcerer 3
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2200 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Oolah Skelton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and is typically in her Animal Trainer uniform. Her hair is always cut to a buzz. She has several tiny emerald earrings on each ear.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Expand her business.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Oolah Skelton, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Tarhun Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a green poncho over his likewise colored trousers and shirt. His bronze crest is greasy and uncared for. This gold eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tarhun hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He struck the Sage job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Enemies, Job. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Tarhun Delmirev, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp.


Social Check DCs

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