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NPC Generator

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Advanced [show]


Fistula Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is slicked back into a classic pompadour. She wears an eyepatch.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the east, certain she would find work there.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Fistula Altham, Female Half-Orc Sorcerer 3
Medium (4'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)7 (-2) 15 (+2)13 (+1)
Skills Arcana +0, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3 Smokesticks. 3 Antitoxin.


Social Check DCs


Katherine Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a small hat to hide her balding. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Katherine Wasanthi, Female Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 800 sp.


Social Check DCs


Percival Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sai and armor he uses now. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Hadleigh, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1600 sp.


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He keeps his red hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Painter, Traubon learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Painter and occasionally as a mercenary.

Motivation: He's repulsed by the PC.

Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Traubon Caebrek, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)8 (-1) 14 (+2)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. Eye agate (12 gp). Silver pearl (130 gp). Sard (70 gp).


Social Check DCs


Broce Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean tan cloak covering his clean studded leather. His white hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Broce does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed. Bonds: Job, Military, Immigrant, Criminal record. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Broce Lingenhall, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Silent Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear pastel pants and tee shirts. She is bristling with hidden weapons, mostly halberds and shields. Her red fur is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Knight profession.

History: Born in the east to a Tanner, Silent learned a great deal about her father's area of expertise. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Knight, but doesn't like to broadcast it.

Motivation: She's looking for her big break; and seeks redemption

Ideals: Joker, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Silent Shoe, Female Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)14 (+2) 10 (+0)18 (+4)
Skills Nature +4, Stealth +6
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs


Valida Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a grey coat over a brown low-cut shirt, and a feathered hat upon her head, she is not a threatening figure. Her chestnut hair is cut short. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She believes the world needs to unite to get rid of orcs once and for all.

History: Born to a pair of adventurers, Valida grew up listening to her father's many stories. Through the years after Valida was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Valida's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Valida Frostbeard, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriax Generous, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He wears his white hair down. His eyes are black.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is a Hag in disguise. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic. Bonds: Poor, Family, Adventurer, Job, Has a crush. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Oriax Generous, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Halfling, Auran, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Valafar Patience, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is lengthy. His black unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. Valafar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Fisher, who enjoyed hunting, Valafar was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Valafar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Disease, Hedonist. Bonds: Nature, Enemies. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Valafar Patience, Male Tiefling Sorcerer 2
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 330 gp.


Social Check DCs

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