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NPC Generator

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Advanced [show]


Donaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His black crest is lengthy. His eyes are gold.

Personality: Prone to second guessing himself, he comes off as nervous. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Donaar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy, Insane. Bonds: In love. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Donaar Baharoosh, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp.


Social Check DCs


Bernard Langley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. Bernard was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Bernard Langley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp.


Social Check DCs


Seven Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her cinnamon fur up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is lazy and tries to find solutions quickly.

History: Born to a Gardener, her mother struggled to pay the bills. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against gnolls; and many gnolls want her driven away

Flaws: Insane, Lazy. Bonds: Attractive, Enemies, Poor. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Seven Of World, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 5 (-3)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp. Sard (80 gp).


Social Check DCs


Riardon Horineth, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He has a black handlebar mustache and slicked back black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Professionalism, Logical, Gifted. Flaws: Antagonistic. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Riardon Horineth, Male Elf Sorcerer 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)6 (-2) 16 (+3)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'9" and wears many layers of old clothing at all times. Sporting a black mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is compelled to act according to her religious beliefs; and regain custody of her son

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Gurdis Dankil, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. 1 Masterwork studded leather.


Social Check DCs


Aura In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire. She has a slight overbite and is overall scrawny. She keeps her beige fur in a flapper bob. Her copper eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Aura grew up listening to her father's many stories. Through the years after Aura was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Aura's father didn't care for her much, and the feeling was mutual. She has worked as a Barkeep like her father before her.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer, Job. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Aura In Woods, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp.


Social Check DCs


Rathkran Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He wears his blue crest down. This gold eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother

Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Nature, Religious. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Rathkran Dhyrktelonis, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2300 sp.


Social Check DCs


Enna Cooper, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large violet jacket. Her hair is always cut to a buzz. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Her tongue was cut out and she uses sign language. She has all her life been fascinated with writing.

History: She was born in the west, but her parents moved at a very young age to the south. She worked as a nervous Carpenter and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants to get laid; and she has a crush on the local ploughman

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Immigrant, Job, Has a crush. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Enna Cooper, Female Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Ignan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 190 gp.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He got into the Mayor business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Mayor

Voice: American accent

Attributes [hide]

Duergath Glanhig, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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