Dagger Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. He has orange fur. His eyes are amber and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Dagger was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Tree Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears a worn and beaten armor. Her clothes are grease stained in places. She keeps her brown fur in a flapper bob. Her green eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a great chef.
History: She was born to loving parents in a slum to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Jeweler
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 2 Smokesticks.
Ootah Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She has a large black mantle and cape that has been intricately interwoven into her brown robe. Her brown hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her father.
History: Born in a small village she learned the ways of the warrior from her father. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to reunite with her old friends
Ideals: Optimist, Entrepeneur, Fighting. Bonds: Adventurer, Debt. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. Amber (160 gp). Eye agate (16 gp).
Quelenna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears light armors faded through time and improper care. She wears a small hat to hide her balding. She wears large thick round spectacles.
Personality: Quelenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Quelenna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp.
Dara Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is long and unkept. Her violet eyes are slightly larger than normal.
Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: When she was but 7 years old her parents immigrated from the south. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and she feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Immigrant, In love. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Fenriz Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered pickaxe and tarnished scythe as well. His hair is black and very short. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He uses divination through singing.
History: He comes from a rich eastern family. He was taken from his home at a very young age. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Gifted. Bonds: Rich, Has a crush, Slave. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Damien Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered glaive and tarnished trident as well. He has a long chestnut beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Human compassion; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Religious, Slave. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. 1 Everburning torch.
Leucis Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears black leather gloves, a black jacket, and tight pants, he is not a threatening figure. His hair, while still mostly blue, has prominent grey streaks. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.
History: Gifted from a young age, Leucis studied abroad. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and to get a good night's sleep
Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Has a crush. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Nora Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She is portly but not overly obese. Her white hair is cut jaggedly and amateurishly. Her eyes are a pleasant amber.
Personality: She is fixated on the number 18. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a great chef.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nora took refuge in the old dungeon and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Military, Nature, Has a crush. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!