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NPC Generator

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Advanced [show]


Makaria Knack, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. She has dyed her greying white hair a little too much giving a sharp white color. She wears an eyepatch.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom.

Flaws: Ugly, Shy, Mundane. Bonds: Enemies, Slave. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Makaria Knack, Female Tiefling Sorcerer 3
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Amethyst (110 gp).


Social Check DCs


Zepar Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair down. He has gleaming, smiling black eyes.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: The child of a Tailor, who enjoyed hunting, Zepar was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Zepar Calm, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Smoky quartz (70 gp).


Social Check DCs


Traubon Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear brown tank tops with white pants. He has a hunchback. He has no hair. His blue eyes are slightly larger than normal.

Personality: Traubon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with dancing.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Traubon Bloodkith, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 12 (+1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Seebo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his scimitar ready. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Seebo's homeland. Seebo decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He would like to get married and retire.

Ideals: Fighting, Opinionated. Bonds: Attractive, Has a crush, Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Seebo Waggletop, Male Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 16 (+3)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp.


Social Check DCs


Ar-Karo Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sculptor. He has no hair. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is content; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Mundane. Bonds: Religious, Slave, Has a crush. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Ar-Karo Marleigh, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp. 2 Acid flasks.


Social Check DCs


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear white pants and tee shirts. His black hair is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Bucklal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bucklal's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Bucklal Warmwater, Male Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 190 gp. 1 Magnifying glass.


Social Check DCs


Emmeline Copeland, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown tunic with violet highlights, and long brown pants that bunch up around her shoes. Her hair is long and red with streaks of brown, and is pulled back with small brown clips. Her eyes are blue.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Armorer for hire.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Emmeline Copeland, Female Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)18 (+4) 14 (+2)17 (+3)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 2100 sp.


Social Check DCs


Erevan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. With bright silver hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Religious. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Erevan Koehlanna, Male Elf Sorcerer 2
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 4000 cp.


Social Check DCs


Emeny Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is smooth and relatively long. Her blue eyes are passionate and lively.

Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After months of barely getting by, Emeny managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Emeny Othronus, Female Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Cloth of gold vestments (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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