Delre Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She is dressed in an above average manner. She has a very tight haircut. Her brown eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a soldier and died while she was still young. Delre was left her father's suit of armor and trained in its use and care. She struck the Engraver job and began her own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Military. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 sp. 1 Masterwork Heavy wooden shield.
Anne Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This eastern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. Her auburn hair is lengthy and is close to two feet long. She has hazel eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a minor phobia of water and hates getting wet.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken from her home at a very young age. She left for the east, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Guardian, Slave. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. White opal (400 gp).
Dagnal Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long brown hair is drawn into a two foot long braid. Her face is scarred and worn.
Personality: This woman loves painting and to teach people painting more than just about anything. A true patriot, Dagnal would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Dagnal was born on a far western mountains where she grew up under the tutelage of her father, an expert Barrister. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Military, Immigrant, Criminal record. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 17 (+3) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp.
Panana Offund, Female Gnome [Permalink]
Personal [hide]
Description: She sports tan clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. This amber eyed northerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Aura On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her fur is lavender, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born at the edge of vast mountains. Over the years she perfected her riding and shooting skills. Being a Seamstress kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of her son; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic. Bonds: Attractive, Family, Criminal record, Nature. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Violet garnet (400 gp). Malachite (16 gp). 1 Masterwork Common Melee.
Ûkshak Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His moppish blonde hair is in a traditional bowl cut. His eyes are a pleasant amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Ûkshak has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Optimist, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 7 (-2) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 40 gp.
Duergath Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears brown trousers with green and blue striped suspenders. He wears various colorful collared shirts. He wears a feathered hat to hide his balding. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Mary Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, yellow cloak. Her head has been shaved. This hazel eyed northerner is not easily forgotten.
Personality: Mary speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Architect profession.
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Job, Military, Adventurer. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Duvamil Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan coat over a black low-cut shirt, and a small hat upon her head. She keeps her white hair in a flapper bob. Her eyes, though not visible through her cowl, are amber.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. The war was a terrible time for her, and Duvamil does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. Through the years after Duvamil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Duvamil's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Duvamil and her spouse have recently divorced.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Ideals: Passionate. Flaws: Depressed, Antagonistic. Bonds: Military, Rich. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Moss agate (8 gp). Freshwater pearl (8 gp). Tourmaline (40 gp). 1 Masterwork Uncommon Weapon.
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