Vlorn Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: Vlorn was born in the west. At a young age he loved to build and create. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: He feels threatened by others.
Ideals: Professionalism, Persistence. Flaws: Fearful. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Grom Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with pastel pants. He is physically well-built. He sports a long white beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: Born in the north to a Locksmith, Grom learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 6 years.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Philantrophist, Professionalism. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp.
Waywocket Reese, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman typically wears blue cloth garments or leather armor. Her hair is long and white with streaks of auburn, and is pulled back with small blue clips. She has blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She has decided she is irredeemable; and a rival would like her out of the picture
Flaws: Secretive. Bonds: Religious, Adventurer, Criminal record. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp. Red garnet (70 gp).
Gilthur Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a small bristly mustache and wavy brown hair. His eyes, though not visible through his cowl, are amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Barrister profession.
History: He was raised in a white middle class family as the only child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gilthur's homeland. Gilthur decided to take the middle way and become a bodyguard. He became a Miner soon after.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Aelar Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. With a patchy silver beard and wild silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Insane, Shy. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Mindartis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down, and carries rapiers. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.
History: When he was but 3 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. Bloodstone (50 gp).
Uraim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing the road beaten gear of a warrior. His white hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Uraim embodies much of what other species detest in the Dwarves. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Shoemaker, who enjoyed hunting, Uraim was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Duergath Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. His eyes are violet and beady.
Personality: Duergath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the north. A freak accident while working with his Ploughman mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease. Bonds: Poor. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 700 sp.
Vadania Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fine chain shirt which she covers with yellow colored cloaks and clothing and is in decent physical shape. She sports a flattop hair cut. She has hazel eyes and a yellow hat with a white feather.
Personality: Eccentric and domineering, Vadania will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Extrovert, Justice, Athletic. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Moss agate (5 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
