Nadarr Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shortbows on his belt, each one with a ruby on the hilt. His blue crest is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Nadarr grew up listening to his mother's many stories. He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Adventurer, Criminal record, Rich. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp.
Zanna Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She wears a small hat to cover her moderate length brown hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She became a Layabout soon after.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new layabout responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Slave. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 12000 cp. Chalcedony (40 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lia Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a hunchback. Her brown hair is greasy and uncared for. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 500 sp. 1 Banded mail.
Sweet Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her orange fur is braided into rings. Her hazel eyes peer out from beneath her deerstalker brown hat.
Personality: She has a massive crush on the younger sibling of the Sage who has hired her part-time. She plays an instrument quite well.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Sweet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Sweet's mother didn't care for her much, and the feeling was mutual. She has never given up on her painting dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 270 gp. 3 Tanglefoot bags.
Gorga Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'2", this woman has a large black mantle and cape that has been intricately interwoven into her blue robe. Her auburn hair is still thick. Her ears are large.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of a Cartwright, who enjoyed hunting, Gorga was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A strong sense of loyalty to Tiefling people.
Flaws: Ugly, Racist, Shy. Bonds: Nature. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 4 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 160 gp.
Right-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel small hat and pastel clothes. His beige fur is unkempt and raggedy. His yellow eyes dart from person to person to random spaces in the air.
Personality: Right-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious, Nature, Military. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp. A miniature golden chest with tiny emeralds lining the top (30 gp).
Moon Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears his beige fur down. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted arcane powers by his dying sister.
Motivation: Marry his sister to traveling adventurers.
Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (110 gp).
Ovak Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears suspenders and black workpants. Her shirt is green, and she wears a heavy black leather apron most of the time. Her blonde hair has been sun bleached extensively. Her eyes are hazel.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: She wants to get laid; and she desires power and/or immortality
Flaws: Greedy. Bonds: Adventurer, Military, Family, Has a crush. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: Just what you see.
Vicky Garfield, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, blue shirt, and pastel tie. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are green and beady.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She believes the world needs to unite to get rid of illithids once and for all.
History: A powerful brothel owner made her what she is. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by illithids. Vicky was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a deep hatred of illithids
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Enemies, Mentor. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!


