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NPC Generator

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Advanced [show]


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He has moderate length orange fur. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Nimble's homeland. Nimble decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Nimble In the Wind, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. Red garnet (100 gp).


Social Check DCs


Justin Tenley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with music.

History: Born in the south his family was never financially stable. He has had some formal music training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Insane, Selfish. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Justin Tenley, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Sard (50 gp).


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His white hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To protect his home.

Flaws: Racist. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Elderberry, Male Halfling Sorcerer 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Religion +1, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. Iolite (20 gp).


Social Check DCs


Ulblyn Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Carpenter uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. He has a tattooed face.

Personality: Calm and collected, he is a well trained Carpenter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Actor, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Ulblyn Honeypot, Male Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Attractive, Has a crush. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Odo Clinton, Male Human Sorcerer 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 10 (+0)17 (+3)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 gp. 1 Buckler.


Social Check DCs


Nora Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown wide-brimmed hat and brown clothes. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. Her eyes are likewise hazel.

Personality: Prone to second guessing herself, she comes off as nervous. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Nora grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. Since then, she has sought to make the best of life.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and regain custody of her daughter

Ideals: Professionalism, Optimist. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Nora Bigtoe, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)8 (-1) 15 (+2)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Chrysoprase (50 gp). 1 Banded mail.


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has a slight overbite and is overall scrawny. His lavender fur has been sun bleached extensively. His skin is flawless and his yellow eyes scan people very quickly.

Personality: Emerald wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined. Bonds: Attractive, Has a crush, Poor, Criminal record. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald On the Water, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)13 (+1) 6 (-2)10 (+0)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears bulky tan painted plate armor, and sports empty pouches on his belt. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Kipper will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Kipper studied abroad. After coming to the age of reason, Kipper took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Kipper Folkor, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 350 gp. Alexandrite (300 gp).


Social Check DCs


Fonkin Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, yellow shirt, and green tie. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Laborer in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Laborer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fonkin Dunben, Male Gnome Sorcerer 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. A roughly beaten golden orb (80 gp).


Social Check DCs

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