Rhogar Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His white crest is unkempt and raggedy. His red eyes peer out from beneath his broad black hat.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Blacksmith in town.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Poor, Job. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. 3 Antitoxin.
Sun Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her gray fur is lengthy and is close to two feet long. She wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 100 gp.
Thoradin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a brown costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. His red hair is braided into rings. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thoradin took refuge in the large cave and found the beat up lance and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Ideals: Philantrophist. Bonds: Slave, Criminal record, Nature, Enemies. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Azurite (4 gp). 1 Masterwork Musical instrument.
Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered blue stockings. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair, when down, is lengthy. His eyes are likewise gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Fighting, Joker, Philantrophist. Flaws: Disease, Insomniac. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Serpent Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. Her fur is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Serpent is combative with any and all who dare try her patience in the slightest.
History: When she was but 5 years old her parents immigrated from the north. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the north, certain she would find work there.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Justice. Flaws: Secretive, Fearful. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp.
Folgûm Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He has a dull look in his brown eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Folgûm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Folgûm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has achieved small success as a Merchant.
Motivation: To unite with his sister; and wants to open a new tavern
Flaws: Secretive, Depressed. Bonds: Military, Poor, Job, Family. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp. Red-brown spinel (60 gp).
Torinn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky black painted plate armor. His red crest is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Poor, Debt. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Patrick Crawford, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a robe, a symbol of death around his neck, and a scimitar on his belt. His left leg appears badly burned and disfigured. He wears a colorful flower in his chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Bowyer, who enjoyed hunting, Patrick was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).
Raam Grief, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His dark red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Raam studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He is unsatisfied with his job; and to be a doctor again
Ideals: Fighting, Joker, Gifted. Flaws: Insane, Fearful. Bonds: Job. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
