Bryseis Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her blue hair up. She has silver eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has all her life been fascinated with music.
History: The child of a Bowyer, who enjoyed hunting, Bryseis was taken on many hunting expeditions. She has had some formal music training, and achieved minor success. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Philantrophist, Artistic. Bonds: Poor, Nature, Family. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Robert Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a yellow coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Slave. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Deep green spinel (100 gp). 1 Chain shirt.
Thamior Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue coat over a yellow low-cut shirt, and a Stetson hat upon his head. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand his business
Bonds: Immigrant, Attractive, Enemies, Poor, Job. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. 1 Banded mail.
Silvo Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light red in addition to tight pants. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Silvo was born with his mother's beautiful face. He was an apprentice working in his mother's forge. After a long history of fighting, Silvo and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Joker, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Debt. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Duvamil Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She wears her red hair down. Her amber unseeing eyes seem to look past you.
Personality: She speaks before she thinks and is too direct. She works hard and plays hard.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world.
Flaws: Disease, Impulsive, Hedonist, Fearful. Bonds: Poor. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Mara Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, tan cloak. She is bald on top and has large red tufts of hair around her ears. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Gifted from a young age, Mara studied abroad. After coming to the age of reason, Mara took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Her spouse's relatives view her with great suspicion; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly. Bonds: Military, Job, Family. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points -3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 3 (-4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Raymond Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His face is scarred and worn.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich northern family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Raymond began to lead the lost caravan. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Sarah Kimberley, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. She is portly but not overly obese. Her brown hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Sarah was raised in a hard working conservative environment. A freak accident while working with her Adventurer father left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Fearful, Disease. Bonds: Job. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Jet (100 gp).
Herleva Webley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Adventurer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: To find somewhere to settle down; and regain custody of her daughter
Ideals: Philantrophist. Flaws: Selfish, Mundane. Bonds: Military, Family. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
