Tricking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear brown tank tops with grey pants, and a wedding ring on his right hand. He sports a flattop fur cut. His amber unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: When he was but 5 years old his parents immigrated from the south. Tricking was born on a far southern island where he grew up under the tutelage of his mother, an expert Spice Merchant. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Laborer.
Ideals: Joker. Flaws: Disease. Bonds: In love, Has a crush, Immigrant. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. Coral (120 gp).
Fragrant Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: This man loves singing and to teach people singing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his singing dream.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Artistic. Flaws: Impulsive. Bonds: Military, Job, Enemies. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. 1 Minor magic item.
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His hair is black, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Rich, Attractive. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 4 Thunderstones.
Fonkin Reese, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He has a small bristly mustache and wavy brown hair. His eyes are green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered
History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1900 sp. Tourmaline (50 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Norkruuth Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has styled his rusty crest well, parting it to the right. His eyes are gold and catlike.
Personality: Norkruuth is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Heskan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man likes to wear green tank tops with black pants. He wears a colorful flower in his brass crest. He has gleaming, smiling gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small forest village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Heskan and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears grey painted combat armor at almost all times. He wears his silver hair down. He wears crescent spectacles with a black brim.
Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 4 years old his parents immigrated from the east. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sculptor again; and wants to open a new tavern
Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Job. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3 Acid flasks.
Tagga Reed, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a black coat over a white low-cut shirt, and a broad hat upon her head. Her brown hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is lazy, self-centered, vain, and jealous.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. Tagga liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and a deep hatred of brigands
Flaws: Selfish. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Nurkara Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has moderate length black hair. Her fierce violet eyes like to dwell on things.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Nurkara was born in the east. At a young age she loved to build and create. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Persistence. Bonds: Attractive, Family, Job. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 1 (-5) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
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