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NPC Generator

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Advanced [show]


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a brown and blue handkerchief worn on her right side. She wears a small hat to hide her balding. She has gleaming, smiling yellow eyes.

Personality: Aura wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants she idolized her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect her home; and wants to work out more often

Ideals: Athletic, Disciplined, Optimist. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Aura In the Wind, Female Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Performance +5, Stealth +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 110 gp.


Social Check DCs


Seere Blur, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her deerstalker hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She has a massive crush on the younger sibling of the Tailor who has hired her part-time. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seere grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seere. Recently she has begun working with bootleggers and crooks.

Motivation: She wants to get laid.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Religious, Criminal record. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Seere Blur, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Athletics +6, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Sekhmet Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. She carries with her a set of warhammers on her belt, each one with a amber on the hilt. She keeps her long blue hair kept up in a rat tail. Her eyes are likewise black. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Sekhmet is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: When she was but 7 years old her parents immigrated from the west. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their daughter. She worked as a Miner, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Immigrant. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Sekhmet Rapture, Female Tiefling Sorcerer 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp. Rose (50 gp).


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. With a patchy golden beard and wild golden hair. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Flaws: Sensitive, Fearful. Bonds: Attractive, Mentor, Slave. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Oblar Warmwater, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Terran, Aquan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 10 pp. Banded agate (16 gp).


Social Check DCs


Trym Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is wavy and long. Her fierce blue eyes like to dwell on things.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born in the north. Trym liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying brother.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Attractive, Immigrant. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Shadowquick, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)6 (-2) 13 (+1)15 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Meriele Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears blue leather gloves, a blue jacket, and tight pants. Her chestnut hair is knotted and matted. She has several tiny aquamarine earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born into a rich family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by illithids. Meriele was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She's repulsed by the PC; and she's looking for her big break

Flaws: Antagonistic, PTSD. Bonds: Rich, Enemies, Adventurer. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Meriele Wasanthi, Female Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp.


Social Check DCs


Trynnicus Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple green robe with black stripes complete with hood. He has done his best to style his brass crest to look like a famous performer. His face is scarred and worn.

Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the north his family was never financially stable. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Enemies. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trynnicus Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 7 (-2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp. Red-brown spinel (100 gp).


Social Check DCs


Naeris Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Naeris was born in the east. At a young age he loved to build and create. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. After a long history of fighting, Naeris and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he wants revenge against orcs

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Naeris Andreantti, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp.


Social Check DCs


Bertram Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Bertram was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Athletic, Passionate. Flaws: Impulsive. Bonds: Attractive. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Bertram Ryland, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)7 (-2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp. Zircon (30 gp).


Social Check DCs

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