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NPC Generator

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Advanced [show]


Charles Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large violet jacket. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Optimist, Fighting. Flaws: Impulsive, Mundane. Bonds: Attractive, Family. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Charles Woods, Male Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 120 gp.


Social Check DCs


Adelaide Clare, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with black and white striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish auburn hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Adelaide wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Adelaide reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Attractive, Slave, Military. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelaide Clare, Female Human Sorcerer 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Sekhmet Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is lengthy. She wears large thick round spectacles.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in a small plains village. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Sekhmet Peace, Female Tiefling Sorcerer 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. Silver pearl (90 gp).


Social Check DCs


Loopmottin Gummen, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She prefers to wear blue clothing when she does not wear armor. Her hair is always cut to a buzz. Her eyes are amber and catlike.

Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now travels the world, in search of power and loot.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is greedy

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Loopmottin Gummen, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs


Morana Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is smooth and relatively long. Her violet eyes lackadaisically let the world flow into them.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She comes from a rich northern family. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now owns her own business.

Motivation: She seems to be bored by most things; and she is unsatisfied with her job

Ideals: Justice, Joker. Flaws: PTSD, Mundane. Bonds: Rich, Job. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Morana Bofdann, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Infernal, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Eridred Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has done her best to style her auburn hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast forest. A few years later when the east was not economically sound they moved to her current location. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Eridred Loderr, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 7 (-2)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Insane, Shy, Forgetful. Bonds: Rich, Adventurer. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Nuraval Helcral, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 11 (+0)9 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 350 gp.


Social Check DCs


Frouse Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with top hat. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his mother. Through the years after Frouse was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frouse's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Antagonistic, Impulsive, Secretive, Mundane. Bonds: Immigrant. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Frouse Albaratie, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 60 pp. Silver pearl (100 gp). 1 Half-Plate.


Social Check DCs


Kipper Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a blue and pastel handkerchief worn on his right side, and sports empty pouches on his belt. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Mayor. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Job, Immigrant, Debt, Adventurer. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kipper Miggledy, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs

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