Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His cinnamon fur is still thick. His half smiles and yellow eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism, Logical, Entrepeneur. Bonds: Attractive, Military. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. Aquamarine (900 gp). Onyx (70 gp). 1 Breastplate. 1 Banded mail. 1 Chain shirt.
Mella Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has silver hair. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Flattery will make her almost putty in your hands.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish. Bonds: Criminal record, Religious, Enemies. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Solid gold idol (400 gp). Brass mug with jade inlays (300 gp). 1 Darkwood Shield. 1 Breastplate. 1 Darkwood Buckler.
Gerbo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish red hair is in a traditional bowl cut. His green eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of eastern immigrants he idolized his mother. He dropped out of school before completing his studies. He has never given up on his writing dream.
Motivation: Expand his business.
Ideals: Logical, Artistic. Bonds: Job, Immigrant. Occupation: Courier
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Druidic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Nella Sutherland, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy black pantaloons and a green scarf. Her golden hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She can speak with the recently deceased. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Engraver father left her crippled. After a long history of fighting, Nella and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Impulsive, Disease, Antagonistic. Bonds: Rich. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Heavy steel shield.
Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His silver crest has been sun bleached extensively. His gold unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. A freak accident while working with his Engraver mother left him crippled. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Hrathy Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a white tunic with grey highlights, and long black pants that bunch up around her shoes. Her skin is also unnaturally pale. She has golden hair. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She is an amazing painter.
History: She was born at the edge of vast plains. Her childhood dream was to be a Cook, but she was a colossal failure. She now spends her time doing works of charity.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Trail Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was born in the west. A gifted student he started as a Ruler, but he got bored and became a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Expand his business; and to be a ruler again
Ideals: Persistence. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 500 sp. Malachite (11 gp). Brown-green garnet (140 gp). Coral (140 gp).
Vistra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with small hat. Her blonde hair is still thick. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Vistra hails from a village terrorized by brigands. When Vistra reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's since become an addict/alcoholic.
Motivation: Regain custody of her son.
Flaws: Addict. Bonds: Immigrant, Enemies, Family, Military. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Borun High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his pastel robe. His white hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his broad white hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small island village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Joker. Flaws: PTSD, Fearful. Bonds: Job, Nature. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
