Ootah Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and brown handkerchief worn on her left side. She carries with her a set of shortspears, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has slicked back red hair. Her blue eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Around other people she will do her best to conceal her emotions and appear jolly.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Shy. Bonds: Military, Rich. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Jak Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Poor, Job, Has a crush. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Chrysoprase (70 gp). 1 Banded mail.
Oriax Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His blue hair is thinning but still full. He has silver eyes and a black hat with a blue feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised by priests from a young age. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Oriax and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Nature, Religious, Mentor. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 110 gp.
Emerald Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is physically well-built. Her fur is yellow and curly. Her copper eyes have a joyful gleam in them most of the time.
Personality: A deeply religious woman she believes everything happens for a reason. Emerald is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born blind and as such lacked many opportunities for work. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her spouse's relatives view her with great suspicion; and she has passion for adventuring and risk
Flaws: Disease. Bonds: Religious, Family, Job, Adventurer. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 sp. A small bag of saffron. (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp).
Fax Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His crest, while still mostly brass, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Lazy. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Rosalind Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of death around her neck, and a hand crossbow on her belt. Her black hair is cut short with large spiked bangs in the front. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a Miller, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has achieved small success as a Mercenary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Therai Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely green suit with grey socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His silver eyes peer out from beneath his broad green hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Therai was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Therai took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has worked as a Gardener like his father before him.
Motivation: A rival would like him out of the picture.
Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Large well-done wool tapestry (200 gp).
Luthra Leffery, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'5" and wears baggy tan pantaloons and a white scarf. Her head has been shaved. She has several tiny aquamarine earrings on each ear.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 7000 cp. Chrysoberyl (100 gp). Jade (100 gp). Bloodstone (80 gp).
Akta Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Akta hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Akta was born in the west. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She hasn't been sleeping well lately.
Motivation: Money/treasure.
Ideals: Artistic, Persistence. Flaws: Insomniac. Bonds: Rich. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp. Alexandrite (500 gp).
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