Gerbo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Gerbo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gerbo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
Chenna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A 2'9" northern woman, she is wearing the road beaten gear of a warrior. She has a long golden ponytail with little hanging trinkets. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to make people angry or surprised. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 320 gp.
Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her beige fur is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Great was born on a far eastern island where she grew up under the tutelage of her father, an expert Spice Merchant. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the east; and sabotage a competitor
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1400 sp.
Flask Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. She sports a flattop fur cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Flask was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the old dungeon and found the beat up scythe and armor she uses now. She was granted martial powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Nature, In love. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Lapis lazuli (16 gp). Moss agate (16 gp). Rhodochrosite (16 gp).
Azzakh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his hammer ready. His silver crest is lengthy. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Carter, Azzakh learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (60 gp).
Jillian Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of rapiers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is short and blonde. Her half smiles and blue eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a mountains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She now owns her own business.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Job, Nature. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp.
Diggory Weston, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: Diggory was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Family. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Quillathe Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, yellow cloak, and she perpetually has her glaive ready. Her red hair is still thick. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Has a crush, Rich. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Adrie Eathalena, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'4" and has the majority of her body covered in plate. Her red hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
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