Emerald Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his black fur in a pixie cut. His eyes are a pleasant hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: He was born into a rich family. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and to settle down with his crush
Flaws: Insomniac. Bonds: Has a crush, Rich, Criminal record, Family. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. Red garnet (90 gp).
Conrad Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a violet tunic with red highlights, and long yellow pants that bunch up around his shoes, he is not a threatening figure. He has styled his blonde hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.
History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to reunite with his absent mother
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Adventurer, Family. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Donella Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a blue collared shirt and grey skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her white hair is slicked back into a classic pompadour. Her eyes are green and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in a small island village. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After a long history of fighting, Donella and her spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and her religion dominates her actions
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Nature, Adventurer. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 4 Thunderstones.
Elaim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are green and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal dancing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Justice, Artistic. Bonds: Poor, Adventurer, Military. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. Jet (130 gp). 1 Breastplate.
Mara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her brown eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Mara was born the youngest of three triplets. Her father was a soldier and died while she was still young. Mara was left her father's suit of armor and trained in its use and care. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, Nature, Family, Military. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Golden pearl (130 gp). Azurite (5 gp). Tiger eye turquoise (5 gp).
Joan Hayden, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears grey painted combat armor at almost all times. She wears her hair in dreadlocks. She wears an eyepatch.
Personality: While she acts the brute, she is far gentler than she would appear. She plays an instrument quite well.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp. Chrysoberyl (80 gp).
Oriel Byron, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear brown tank tops with tan skirt. Her moppish white hair is in a traditional bowl cut. She has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Oriel will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born on a small isolated farm. Oriel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants to get laid; and wants a kiss
Ideals: Extrovert. Flaws: Secretive, Mundane. Bonds: Nature, Has a crush. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has done his best to style his yellow fur to look like a famous performer. His eyes are blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Flaws: Mundane, Hedonist. Bonds: Rich, Criminal record. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Gurdis Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her silver hair is cut short with large spiked bangs in the front. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Gurdis was born on a far western mountains where she grew up under the tutelage of her father, an expert Miner. She has set out to sabotage the competition.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Antagonistic. Bonds: Immigrant, Job, Religious. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
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