Ernest Sharps, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a pickaxe. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Flaws: Disease, Insomniac. Bonds: Adventurer, Attractive, Has a crush. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gaaki Atterton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a black armored body suit, with a simple violet line shooting up and back down. She has wavy brown hair. She has amber eyes.
Personality: Gaaki is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.
History: Born to a Bowyer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
River Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. His brown fur, when down, is lengthy. His eyes are blue and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Aquan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Magnifying glass.
Yurk Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Religious, Adventurer. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Valanthe Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She tends to wear a violet poncho over her likewise colored trousers and shirt. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She worked as a nervous Architect and found it very stressful. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Persistence, Optimist. Bonds: Job, Religious. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Deep blue spinel (500 gp). Coral (160 gp). Golden yellow topaz (500 gp).
Quillathe Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tan leather gloves, a tan jacket, and tight pants. Her hair, while still mostly red, has prominent grey streaks. She has a tattooed face.
Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Quillathe studied abroad. She worked as a nervous Sculptor and found it very stressful. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To reunite with her old friends; and to clean up the streets
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Guardian, Adventurer. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 3 (-4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 70 gp.
Calcitro Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his white robe and has his club always slung over his shoulder. His red hair is kept up in a ponytail inside a feathered hat. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. During his travels, Calcitro and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Calcitro discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Calcitro fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Money/treasure; and he wants to meet his childhood hero
Flaws: Ugly, Disease. Bonds: Adventurer, Nature, Rich. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 370 gp. 1 Magnifying glass.
Ekk Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her golden hair has been sun bleached extensively. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.
History: Ekk was born in the west. At a young age she loved to build and create. Her mother took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local performer
Ideals: Philantrophist, Pacifist, Persistence. Bonds: Attractive, Nature. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Jet (60 gp).
Sapply Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His auburn hair is kept up in a ponytail inside a small hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Sapply grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Athletic, Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
