Baern Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a grey suit. He is tall, broad shouldered and powerfully built. He has wavy red hair. His thin eyebrows rest above his beady hazel eyes.
Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Extrovert, Pacifist, Athletic. Flaws: Ugly, Antagonistic. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 gp.
Lûgnak Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer, Criminal record. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Ulla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Weaver business.
History: Ulla was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Expand her business; and to be a glassblower again
Ideals: Persistence. Flaws: Insane, PTSD. Bonds: Rich, Job. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Everburning torch.
Geva Hale, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears skinny pants and wears a brown and black robe with the hood down. Her brown hair is smooth and relatively long. Her ears are large.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.
History: Geva was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Family, Slave. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Malachite (7 gp). Rock crystal (80 gp). Red spinel (100 gp).
Thodris Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" northern woman, she is generally well dressed albeit a few years behind the times. She has a long blonde ponytail with little hanging trinkets. She has amber eyes and a grey hat with a tan feather.
Personality: Thodris hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Thodris has worked very hard to control her curse. She has never given up on her poetry dream.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Attractive, Poor. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Ida Gyula, Female Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is always cut to a buzz. She has gleaming, smiling hazel eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Knight arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Antagonistic, Addict. Bonds: Has a crush, Adventurer, Rich. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Banded mail.
Ethereal Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her white fur in a flapper bob. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: She wants to meet her childhood hero.
Bonds: Adventurer, Criminal record, Rich, Religious. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Silver pearl (120 gp).
Raam Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his warhammer always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Raam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Hematite (4 gp).
Kairon Harm, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He has styled his white hair well, parting it to the right. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and he loathes his own lifestyle
Flaws: Addict, Depressed, Impulsive. Bonds: Attractive, Poor, Slave. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
