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NPC Generator

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Advanced [show]


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly bastard swords and swords. His black hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 2 Acid flasks.


Social Check DCs


Krimp Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a violet coat with brown slacks. His white hair, when down, is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He has a crush on the local Painter; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Krimp Lancaster, Male Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 7 (-2)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Oriax Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is greasy and uncared for. He has gleaming, smiling gold eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Oriax studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: In love, Religious. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Oriax Anarchy, Male Tiefling Sorcerer 3
Medium (6'7") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Ahrim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with white stripes complete with hood. He is physically well-built. He wears a top hat to cover his moderate length chestnut hair. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Hedonist, Lazy. Bonds: Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Ahrim Loyalty, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 190 gp.


Social Check DCs


Varis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a flattop hair cut. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Depressed, Fearful, Disease. Bonds: Rich. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Varis Selevarun, Male Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)7 (-2) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Rurik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is matted, messy, and big. His blue eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Mayor in town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Rurik Brawnanvil, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gerard Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear flannel. He has a hunchback. His white hair is braided into rings. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: Gerard was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Mellegaard, Male Half-Elf Sorcerer 3
Medium (5'7") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. Black pearl (700 gp). Citrine (30 gp).


Social Check DCs


Bork Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, blue shirt, and black tie. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.

Personality: Bork is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: In love. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Bork Gracey, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics -1, Nature +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Feldûsh Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by beers. He has a long silver beard with little hanging trinkets. His eyes are blue and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Justice, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Feldûsh Marley, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 15 (+2)3 (-4)
Skills History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Rock crystal (40 gp).


Social Check DCs

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